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Gaming as Culture

BOOK · 2006 · 238 pages · By J. Patrick Williams, Sean Q. Hendricks, W. Keith Winkler

Games & Activities
Synopsis

"This book presents the most current research in fantasy games and examines the cultural and constructionist dimensions of fantasy gaming as a leisure activity. Each chapter investigates some social or behavioral aspect of fantasy gaming and provides insight into the cultural, linguistic, sociological, and psychological impact of games on both the individual and society"--Provided by publisher.

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