Browse
The Business and Culture of Digital Games cover
Book

The Business and Culture of Digital Games

BOOK · 2006 · 198 pages · By Aphra Kerr

Games & Activities
Synopsis

This book explores the lifecycle of digital games. Drawing upon a broad range of media studies perspectives with aspects of sociology, social theory, and economics, Aphra Kerr explores this all-pervasive, but under-theorized, aspect of our media environment.

Recent reviews
No public reviews yet. This page fills in as people log The Business and Culture of Digital Games.
The Business and Culture of Digital Games reviews and loggit score · loggit