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The Crew: The Quest for Planet Nine cover
Board Game · 2019

The Crew: The Quest for Planet Nine

In the co-operative trick-taking game The Crew: The Quest for Planet Nine, the players set out as astronauts on an uncertain space adventure. What are the rumors regarding the unknown planet about? The eventful journey through space extends over 50 exciting missions. But this game can only be defeated by meeting common individual tasks of each player. In order to meet the varied challenges communication is essential in the team. But this is more difficult than expected in space. With each mission the game becomes more difficult. After each mission the game can be paused and continued later. During each mission it is not the number of tricks but the right tricks at the right time that count. The team completes a mission only if every single player is successful in fulfilling their tasks. The game comes with 50 missions, with three additional missions published in spielbox 2/2020.

Mistborn: The Deckbuilding Game cover
Board Game · 2024

Mistborn: The Deckbuilding Game

Based on the hit Mistborn novel series by Brandon Sanderson, Mistborn: The Deckbuilding Game takes players into the world of Scadrial! From designer John D Clair, players get to control iconic characters from the series and "burn" metals to unlock Allomantic powers in fast-paced battles. Mistborn is a standalone deck-building game in which you "purchase" cards as you play to build and improve your deck. "Burn" metals to activate cards. Each metal has its own strengths: damaging opponents, earning mission points, and manipulating allies. There are multiple ways to win! Defeat your opponents in furious allomantic battles or complete a series of perilous missions before your enemies do. Play head-to-head against your friends, or take on the The Lord Ruler in solo or co-op play! —description from the publisher

Codenames cover
Board Game · 2015

Codenames

Two rival spymasters know the secret identities of 25 agents. Their teammates know the agents only by their codenames — single-word labels like "disease", "Germany", and "carrot". Yes, carrot. It's a legitimate codename. Each spymaster wants their team to identify their agents first...without uncovering the assassin by mistake. In Codenames, two teams compete to see who can make contact with all of their agents first. Lay out 25 cards, each bearing a single word. The spymasters look at a card showing the identity of each card, then take turns clueing their teammates. A clue consists of a single word and a number, with the number suggesting how many cards in play have some association to the given clue word. The teammates then identify one agent they think is on their team; if they're correct, they can keep guessing up to one more than the stated number of times; if the agent belongs to the opposing team or is an innocent bystander, the team's turn ends; and if they fingered the assassin, they lose the game. Spymasters continue giving clues until one team has identified all of their agents or the assassin has removed one team from play.

All Hands on Deck!: A Bridge Command Crew Drafting Game cover
Board Game · 2026

All Hands on Deck!: A Bridge Command Crew Drafting Game

All Hands on Deck! is a card drafting game set in the universe of Bridge Command - an immersive theatre, collaborative science fiction bridge command game, based in Vauxhall London. Players draft crew onto their ships using a card drafting mechanic (like Sushi Go or 7 Wonders), to fulfill the requirements of missions. Players complete missions to earn victory points. Each crew card is based on a unique character from Bridge Command, with game abilities that reflect their personalities or roles. The game is available to purchase exclusively via the Bridge Command bar. —description from the designer