This game would be used following instruction based on the Pacific salmons life-cycle, migratory patterns, and obstacles the salmon faces to complete its life. This subject matter would probably be taught in a Life Science class, but could also be taught in a Social Science class dealing with the Pacific Northwest and Northern California In this game each player takes on the role of a school of Pacific salmon. The object of the game is to get the most pairs of male and female salmon back to their spawning grounds. Contents: Dice--determine how many squares the player is able to move and determine random results from obstacles and fate cards, Trivia cards--to pose questions that must be answered correctly in order to advance, Fate cards--cards that come up randomly on the game board require something extra of the player, Fish marker pieces--to indicate the location 0of players' locations on the game board, School fish pieces--represent the number of fish in each player's school, Energy point markers--keep track of how many energy points each player has, Creels--hold each players fish, Tackle boxes--hold each player's energy points.
/pic563775.jpg)
/pic5108277.jpg)
/pic7938933.jpg)
/pic1418793.jpg)
/pic9509411.jpg)