Originally available in Pack Archer from Dice Tower 2023 Kickstarter campaign. Variant for experienced players (Use these rules from Chapter 2 on) 1. Brave Enemies: If a player is prompted to place 6 purple cubes and 1 white cube into the bag when preparing a chapter, add 6 additional purple cubes to the bag. You will do this once for the whole group, regardless of the number of players 2. Wild Guards: Place a red cube on seal 4. If a seal is placed here, it will be activated and then placed back into the bag with all the previously drawn seals. Exception: The seals that show the octagonal symbol of the carriages will not be returned to the bag and will stay in the board. 3. Short On Time: When preparing a chapter, always put one less hourglass than is indicated in the book on the Bad End. Exception: Do not use this rule for the adventures "A Touch Decision" and "The Oath of the 13".
/pic8170615.png)
/pic6423644.jpg)
/pic9644996.jpg)
/pic8701603.jpg)
/pic7875497.jpg)
/pic8308903.png)