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Isometric Game Programming with DirectX 7.0 cover
Book

Isometric Game Programming with DirectX 7.0

BOOK · 2001 · 752 pages · By Ernest Pazera

Computers
Synopsis

Isometric game programming is an alternative to 3D programming, it is less math intensive and can often achieve the same level of graphical aesthetics as 3D programming. Despite their use of 2D images, they still offer 3D projections.

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