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Gaming for Classroom-Based Learning: Digital Role Playing as a Motivator of Study cover
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Gaming for Classroom-Based Learning: Digital Role Playing as a Motivator of Study

BOOK · 2010 · 358 pages · By Baek, Young Kyun

Computers
Synopsis

As part of an international dialogue between researchers in educational technology, this title investigates where games can motivate students to learn and improve their knowledge and skills.

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