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Book

Gameplay and Design

BOOK · 2004 · 372 pages · By Kevin Oxland

Computers
Synopsis

Covering the process of video game design, this title builds up a set of techniques used by designers within the industry. It explains how and why things are done the way they are, and features first-hand experiences, examples and case studies from the creators of successful games such as Peter Molyneux's 'Black and White'.

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