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Computer Games and Instruction

BOOK · 2011 · 586 pages · By Sigmund Tobias, J. D. Fletcher

Education
Synopsis

This book explores the popularity of computer games and their potential for instructional use in education, business, government, and the military. It reviews research on game-based learning, gender differences, and implications for lower socio-economic students. The book also includes insights from well-known game scholars.

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