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Learning, Education & Games, Volume 3: 100 Games to Use in the Classroom & Beyond cover
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Learning, Education & Games, Volume 3: 100 Games to Use in the Classroom & Beyond

BOOK · 2019 · 584 pages · By Karen Schrier

Education
Synopsis

Have you ever wanted to know which games to use in your classroom, library, or afterschool program, or even at home? Which games can help teach preschoolers, K-12, college students, or adults? What can you use for science, literature, or critical thinking skills? This book explores 100 different games and how educators have used the games to teach - what worked and didn't work and their tips and techniques. The list of 100 goes from A to Z Safari to Zoombinis, and includes popular games like Fortnite, Call of Duty: Modern Warfare, and Minecraft, as well as PC, mobile, VR, AR, card and board games.

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