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Handbook of Research on Serious Games as Educational, Business and Research Tools cover
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Handbook of Research on Serious Games as Educational, Business and Research Tools

BOOK · 2012 · 1434 pages · By Cruz-Cunha, Maria Manuela

Education
Synopsis

"This book presents research on the most recent technological developments in all fields of knowledge or disciplines of computer games development, including planning, design, development, marketing, business management, users and behavior"--Provided by publisher.

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