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Fundamentals of Shooter Game Design cover
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Fundamentals of Shooter Game Design

BOOK · 2014 · 442 pages · By Ernest Adams

Computers
Synopsis

You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the shooter games genre. This focused guides gives you exactly what you need. It walks you through the process of designing for the shooter game genre and shows you how to use the right techniques to create fun and challenging experiences for your players.

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