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Handbook of Digital Games

BOOK · 2014 · 611 pages · By Marios C. Angelides, Harry Agius

Technology & Engineering
Synopsis

This book covers the state-of-the-art in digital games research and development for anyone working with or studying digital games and those who are considering entering into this rapidly growing industry. Many books have been published that sufficiently describe popular topics in digital games; however, until now there has not been a comprehensive book that draws the traditional and emerging facets of gaming together across multiple disciplines within a single volume.

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