Browse
A Criminology of Videogames cover
Book

A Criminology of Videogames

BOOK · 2026 · 170 pages · By Vladimir Rizov

Games & Activities
Synopsis

This innovative book examines how videogames engage with crime and its control. It treats games as ideological representations, in which ideas about policing, justice, and criminality are formed and reproduced. Covering over fifty videogames and blending insights from criminology, game studies, affect and social theory, the book explores how games reproduce injustice and inequality. Central to the book is the idea of the ‘ludic unconscious’—the notion that in videogames the convergence of gameplay mechanics and narrative sensibilities are affectively and politically meaningful. It is an essential read for students and academics interested in the intersections of crime, ideology, and play.

Recent reviews
No public reviews yet. This page fills in as people log A Criminology of Videogames.
A Criminology of Videogames reviews and loggit score · loggit